﻿using System;
using System.Runtime.Serialization;
using SoTools.Communicator.Messages;

namespace SoSlam.Common.Communication.GameMessages
{
	[DataContract]
	public class PlayerCommandMessage : BaseMessage
	{
		[DataMember]
		public CommandType Command { get; set; }

        [DataMember]
        public Guid PlayerId { get; set; }
	}

	[DataContract]
	public enum CommandType
	{
		[EnumMember]
		Ready,
		[EnumMember]
		Pause,
		[EnumMember]
		Reset,
	}
}
